Controls at a glance

ActionKeyboardTouch
MoveWASD / arrow keysDrag the movement joystick
AttackAutomatic with the active moveAutomatic with the active move
Switch move1–4 or Q / ETap a move slot
PauseEsc / PTap the pause control
What should I do in my first minute?

Keep moving through open ground, collect nearby experience and upgrade your starting attack. Try one deliberate slot switch when you gain a second move. Learning these controls is a better first goal than chasing a survival-time record.

Can I choose Pikachu or Eevee immediately?

They are collection unlocks, not starting-partner choices in this version. Check their profiles for the Kanto banner; the five featured Pokémon on the home page are not all free starters.

Rules: fixed game revision b297089. game.js · input.js

In the local game

Actual desktop browser captures from this local edition, 14 October 2026. Open an image for a larger view.

Choose another opens the starter selection; select a partner and press Choose.
Choose another opens the starter selection; select a partner and press Choose.
The main menu separates Play, Pokémon, Upgrades and Gacha.
The main menu separates Play, Pokémon, Upgrades and Gacha.
Charmander begins with Ember. Move to avoid enemies; the active slot attacks automatically.
Charmander begins with Ember. Move to avoid enemies; the active slot attacks automatically.
Esc opens Pause. Continue resumes; Quit run ends the battle.
Esc opens Pause. Continue resumes; Quit run ends the battle.
A manually ended 26-second practice run: results and earned coins before returning to the menu.
A manually ended 26-second practice run: results and earned coins before returning to the menu.
01

Choose your partner

Click Play Now, then Play / continue locally inside the game. On a new save, complete the personality questions or choose another starting partner. Your partner determines the starting move and the legal move pool; it is not just a cosmetic choice.

02

Move before you attack

Use WASD or the arrow keys. On a touch screen, drag to create the movement joystick. Attacks fire automatically: stay mobile, leave room to turn, and move away from warning shapes before they fill. Walls and terrain affect positioning.

03

Collect experience and choose a card

Experience pickups raise your run level. The level-up screen offers new moves, move levels and run stat upgrades. A new move occupies a slot; raising a move level strengthens an existing option. Read the evolution requirement before choosing a stat card.

04

Switch the active move

Press 1–4 for a slot, or Q/E to cycle. On mobile, tap the move at the bottom. Owning four moves does not mean all four fire together: the active slot is what attacks. Bonds are a separate mechanic unlocked during play.

05

Finish and prepare again

Pause with Esc or P, or the touch pause control. Earned collection progress and completed-run rewards save locally on this website when browser storage is available; an unfinished battle is not a resumable save state. Use the menu to inspect permanent upgrades for your chosen partner.

Common mistakes & limits

  • If attacks look wrong, check which slot is active before changing the build.
  • If your browser blocks storage, play still works but persistent progress is unavailable.
  • The fullscreen button cannot guarantee mobile orientation lock. Landscape is recommended.

Sources and next steps

Reviewed against JPTER78’s fixed game source and the author’s guide. Evidence: source-checked rules. Desktop checks cover navigation, partner selection, a short run, pause, results and persistence after reload; long-run and real-device validation are still pending.